Room Escapers Boston has a few rooms spread across two locations, all within walking distance of downtown Boston. Being conveniently located was a huge plus as we were also close to Boxaroo and were able to seamlessly line up games without complex travel plans. As a duo, we decided to once again tackle a few rooms designed for large groups of 8-10 people. From their website:
It’s the early 90s, and organized crime is running rampant in Boston. You and your group of detectives have stumbled upon a short window of opportunity to search a local gang’s front business for evidence to link them to unsolved crimes. Better hustle though; they’re gathering their cronies, and their lawyer is filing an injunction. This is our take on an escape room whodunnit that has been designed to keep even large groups and advanced players engaged with a wide variety of puzzles! We allow up to 12 for this game, but recommend around 8-10.
Alchemy. An aged science, but our last hope. An old world disease has been released from the melting permafrost, and you have been infected along with most of humanity. The Panacea, a cure-all of old, is believed to be located in a forgotten chamber of an old world apothecary in Boston. You must master the 7 principles of Alchemy in order to prove your worth and obtain it! We allow up to 8 participants for this game, and recommend around 6.
Set Design, Puzzles & TechnologyOrganized Chaos
The goal of this game was to gather as much evidence as possible in order to take down the Boston mob. There were a LOT of things to collect, in fact the case files handed to us prior to entering the room outlined what we were looking for. We thought we'd have to read all these files but it was quite a lot to go through for an escape room. In total, there seemed to be about 30 pieces of evidence to find which must take quite a while to reset. The set was fine for being a bar that was used as a front by the mob.
The puzzles encountered were diverse and there was a lot of ground to cover. While you won't find a lot of tech in this room we felt we were completely occupied, in a good way, throughout most of the experience. Of course, playing this room at near capacity would be different, but as a duo, we were constantly gathering evidence and it felt like we steamrolled through the first part of the game. The second half of the game slowed down with more difficult puzzles and the evidence came in at a a much lessened pace.
This was Room Escapers Boston's newest game and some finishing touches we done up to a few hours before we played. The set was well done as an apothecary which is somewhat prevalent in the world of escape rooms.
There were a couple of puzzles that we felt were creative and novel that we appreciated. Unlike Organized Chaos, where the fun was solving a million different things quickly, Panacea was a more difficult game with a more standard escape room layout. The experience was a good escape room but the theme and game felt more standard.
Memorable MomentsOrganized Chaos
The frantic pace of collecting tons of evidence and successive/abundant small wins was incredibly delightful.
There was one solution that had us in awe and another that had me saying "omg".
Room For ImprovementOrganized Chaos
We got stumped on one puzzle in which outside knowledge would have been tremendously useful. I would imagine that not many groups were able progress past this point without a hint.
The flow of the game felt a little uneven, perhaps biased given the frantic pace of Organized Chaos.
Overall ThoughtsOrganized Chaos was a fun, fact paced room that we feel everyone would enjoy. Panacea, was a solid game and more of a traditional escape room. If you are close to downtown Boston area, we highly recommend visiting Room Escapers Boston!
- Set design: Good
- Difficulty: Medium
- Price: $30/person
- Number of players: up to 12, public (we recommend 4)
- Duration: 60 minutes
- Overall Rating: Organized Chaos ★★★★½, Panacea ★★★★