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Odeon of Herodes Atticus (Not an escape room but a beautiful Roman theater you should see) Athens had the highest amount of world class game...

Showing posts with label Prison. Show all posts
Showing posts with label Prison. Show all posts

June 27, 2019

RevoEscape: The Lab Lockdown & AI Martyrdom (Toronto, ON)


RevoEscape opened their doors in early 2019 and we got to play both their games in June. Their escape rooms are designed to be as authentic as possible (see the Escape Room Divas podcast on "mimesis") in that you can use whatever is around you to escape the room without, of course, destroying things. If you think about it, it doesn't make sense to solve riddles to open a cell unless the theme was a serial killer toying with you. There was no searching for a key in a secret location or random texts on the wall to decipher a secret code, everything was meant to be solved as if it were a real life situation. You could imagine how stumped we were when were started out in our jail cells in our first room. From their site:

The Lab: Lockdown
"I've been here for...I don't know how long it's been. There are no clocks and no windows in my small room. I'm alone in my cell, but not the only captive here. We speak to each other through the walls. None of us knows why we're here, but our last memories before waking up here are the same: we were interviewing for a job, gas filled the room we were waiting in, and then...we woke up here. 

All I know is they've been testing something on us. I have needle punctures and suture scars all over my body...Security ran in as Steven escaped from his cell. The guard opened fire but Steven was an unleashed beast and smashed the guard's head against the wall and fled...I was shocked trying to figure out what happened...the alarm went off. "Code red, code red, all personel evacuate from your labs immediately, the research center will self-destruct in 75 minutes."

After calming down, I now realise this is it: our only chance of getting out of here. Or die."

AI Martyrdom
"You and your friends were camping in a remote forest to enjoy the quiet of being away from civilization. One evening while you were chatting after supper you got a radio broadcast message thru your walkie-talkie.

You responded to the call and started a conversation with the woman and was told that they were looking for volunteers in the area to assist them to resolve the issue, which should be as easy as turning off a switch.

You also figured that the coordinate of the station was just a few kilometers away. You arrived at the coordinate and realized that it's apparently not a transformation station but a military base.

The woman in the radio said she lied to you and this building is indeed a military base, a nuclear missile launch facility to be more specific. However, one thing was true, that is they were in trouble, big trouble."

Set Design, Technology & Puzzles 

The Lab: Lockdown
The environment took place in a realistic prison setting and everyday tech was utilized in order to maintain the feeling of a "real" life scenario. There were no weird gizmos or placing objects to reveal secret doors in this game, which was hard to believe for an escape room!

The "puzzle" highlights were when we had to think of physical solutions in a way we never had to in previous games. There were a few instances where I thought "I could really get hurt if I did this" which of course was because I was thinking of doing something stupid. Also note that people with limited mobility would not be able to fully enjoy this game and we're not even sure if they would be allowed to play

We played the game on a high difficulty (we usually don't) as one of our teammates was gung ho about it so we played along. There were some game elements that can be modified to increase the difficulty in two ways: By solving things in a smarter physical way (cool) or by adding tedium to elements. One example of the latter would make transversing the space, back and forth, significantly more time consuming.

There was one solution in particular where our idea would have worked for a lower difficulty, but not on a higher one, which is interesting because you essentially have a completely different solution to what is basically the same task. There was also a scoring system which rates how well your team performs.

AI Martyrdom
Similarly to The Lab: Lockdown, the game was built to be as realistic as possible. This was quite a difficult game, possibly because we were tired after the first experience. The story line was rather complex and hard to follow but nonetheless interesting after learning about it in the walkthrough.

The set was also extremely detailed and well done. The physical puzzles varied from tough but fair, to some which seemed unfair. Unlike the Lab, where we didn't have the right concept on how to solve something on a higher difficulty level, there was an instance where we knew what to do but a timer constraint made it almost impossible to accomplish. After struggling for what felt to be quite a while, the GM lowered the difficulty to something more achievable.



Memorable Moments 

The Lab: Lockdown
The physical nature in the latter part of the experience was awesome! I realized that there was a slight spoiler on their website but we had no idea about this element going in.

AI Martyrdom
Another challenge which required physical interaction between teammates that you never see in other rooms.

Room For Improvement

The Lab: Lockdown
The hint delivery system (walkie-talkie) was the only thing that was out of character. If it were to be integrated such as an outside contact helping you, that would help make it more in theme.

AI Martyrdom
A challenge that becomes tedious because of a time constraint really sucks the energy out of a team, especially when it last over 10 minutes. Introducing a lower starting difficulty, or lowering the level more quickly would be ideal.

Overall Thoughts

The Lab: Lockdown was a standout in the Toronto market and a must play. We are happy to award it the highest rating of 5 gold stars! The game stayed true to being realistic and had some novel physical game mechanics that we want to see more of. My uncle joined us for the game and I will forever see him in a different light. Although he is not a big man, I learned he has the strength and agility of Spiderman.
  • Set design: Great!
  • Difficulty: Very Difficult
  • Price: $30-$40 person
  • Number of players: 4-8, (we recommend 4+), private
  • Duration: 75 minutes
  • Overall Rating: The Lab: Lockdown ★★★★★, AI Martyrdom ★★★★
See their website here: https://www.revoescape.com

Disclosure: RevoEscape comped the tickets for this game.

April 29, 2019

Exit2Escape: Wild Western Jail Escape (Dublin, CA)



We heard that EscapeTheRoomers were in town so we teamed up with them to play Exit2Escape's newest room, the "Wild Western Jail Escape". This is Exist2Escape's last room before moving out of their Dublin location and into a new place in Pleasanton which is about 15 mins away. From their site:

"You and your gang of bandits have been terrorizing the town of Tumbleweed for years! You’ve managed a clean get-a-way on all your wrong doings… But it looks like the Sheriff has finally caught you! He claims he has evidence to prove it was you and your gang that robbed the Bank, and he has you locked-up behind bars! You want out of jail fast, and you want to know how he got his information.

While the Sheriff and his Deputies are out celebrating your capture, you decide it’s now or never… You have 60 minutes to break-out, find and dispose of the evidence, then uncover the yellow-belly who ratted out your gang!."

Puzzles, Technology & Set Design

Similar to their other rooms, the puzzles were smart and creative. The build was not quite as elaborate as the other games due to the fact that they are going to be moving location but the puzzles were satisfying and logical. The game started off in split groups, which can be polarizing but given you can see the other group and help out, it was fine.

This is likely the purest form of a first generation escape room that isn't fancy but executes on the basics really well. It was surprising to learn that this was their most difficult room but we still think it's good for all players.

Memorable Moments 

There were multiple "a-ha" moments that make for some real fun and that will make an impression on you!

Room For Improvement

The set design was average so perhaps if this game were to be updated in the new Pleasanton location, it might be more polished.

Overall Thoughts

Exit2Escape always has solid puzzle design with a homemade feel. If you are in the area, you should check out this room!




  • Set design: Average
  • Difficulty: Medium
  • Price: $30/person
  • Number of players: 4-10, (we recommend 5-6), public
  • Duration: 60 minutes
  • Overall Rating: ★★★½
See their website here: http://exit2escape.com

Disclosure: Exit2Escape comped the ticket for this game.

March 27, 2018

North Valley Escape Room: Escape From Alcatraz & The Great Outdoors (Anthem, AZ)

One of Best Escape Room Locations in the Phoenix area!
North Valley Escape Rooms is located 33 miles north of downtown Phoenix in the city of Anthem. This was the first place that we visited on our trip to Phoenix and weren't quite sure what to expect given it was pretty far out in a little town of 30,000 people. When we entered the establishment, we were greeted by three employees who were energetic and friendly, a perfect way to start an escape room!

There were five games at this location and we were able to play two of them,"Escape From Alcatraz" and "The Great Outdoors". We have played a good number of prison/Alcatraz types of rooms so it generally takes something different for us to get excited but there was enough buzz from other enthusiasts for us to book the room. We also hadn't played an outdoorsy themed game so it was nice to mix things up. Although we didn't get to play their newest game, "The Legend Of The 7th Stone", we took a peek at their set which was beautiful and seemed to have a good mix of tech integration. From their site:

Escape From Alcatraz
"Get prepared for the ultimate in escape room experiences! With almost 2000 square feet of puzzles and clues, Escape from Alcatraz is certain to WOW and amaze even the most experienced escape room enthusiasts. What could be better? How about 75 minutes to complete!

Your crimes have brought you to The Rock to serve your time. A life sentence in this dark hole is not an option. Escape is your only choice. Do you have what it takes to escape The Rock?

The Great Outdoors
Your all-inclusive camping trip at Fall Mountain Campground is confirmed! No need to pack your camping gear... the Fall Mountain Campground is all inclusive. When tragedy strikes, will you have what it takes to escape? Survive the trip and live to tell the tale!