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Best Escape Rooms In Athens (Greece)

Odeon of Herodes Atticus (Not an escape room but a beautiful Roman theater you should see) Athens had the highest amount of world class game...

August 14, 2017

Mission Escape: Escape The Hydeout (Anaheim, CA)

Caleb was the star in this room!
The Hydeout is the same room that was originally created for the NYC location.  The Anaheim location is smack in the middle of the Anaheim GardenWalk mall beside Disneyland, which is a bit surprising as most rooms are usually in an office building or in some remote industrial area. Judging by the pictures I have seen of the set design, it seems that the Anaheim decor is far superior when compared to the original NYC location. From their site:

"The Hydeout is a Victorian-era mission inspired by the Strange Case of Dr Jekyll and Mr Hyde. Be prepared to go into the good doctor’s home but beware of his dark side. Dr Jekyll has been acting strange and gone missing. It’s up to you to find out what has happened to Dr Jekyll before Mr Hyde shows up…"

August 8, 2017

Red Lantern Escape Rooms: Midnight On The Bayou (Anaheim, CA)

Unique and different...in a fun and enjoyable way!
Red Lantern Escape Rooms opened earlier this year and there weren't any enthusiast reviews that we were able to find to help guide us in our research. We were intrigued by the theme so we made a stop here after we played the Hex Room and Funhouse at Crossroads. From their site:

"You haven’t set foot in Bayou High since graduation, but this carnival-themed reunion sounded fun. Though it is a little strange they’re holding the event on the old Boudreau property at the edge of the swamp, where decades ago several students died in a barn fire. And it is odd that all the carnival workers are mysteriously absent, with the exception of your reunion host who keeps nervously glancing at that creepy old chest…"

August 2, 2017

Countdown: Pandorus & Krampus (Los Angeles, CA)

Escaped Pandorus and Krampus
Countdown Live Escape Games has great reviews on many sites and its "Krampus" room is a 2016 Golden Key recipient from EscapeRoomArtist and its "Pandorus" room is a Top 15 LA Escape Room for EscapeRoomTips. While I am personally not a horror fan and never frequent haunted houses, we decided to give it a go when one of our team members really wanted to play Krampus. We were also very excited to play Pandorus as for some reason, there aren't that many spaceship themed escape rooms.

July 19, 2017

Evil Genius: Occam's Apartment & Norcross Art Gallery (Los Angeles, CA)

Chapter One > Chapter Two
Evil Genius created a two chapter adventure that you can book in a single two hour slot. This was the first time we had seen such a scenario and we hoped that there would be a natural transition between the rooms. Chapter One came out a few years ago and they more recently added Chapter Two, so these rooms could also be played separately. When played in one session, teams can bank the extra time from Chapter One and put it toward Chapter Two and that's exactly what we did. The transition between the chapters was fun and the layout of the location also helped make it feel more immersive.

July 18, 2017

60out: Titanic, Wizards Workshop, Senator Payne (Los Angeles, CA)


60out is often touted as having extremely high quality set designs and “Titanic” in particular is recommended on many escape room blogs. This company actually has a few locations in the LA area after some independent rooms were merged together so expect some variation in style between the different franchisees. "Titanic" and "Wizards Workshop" are at the Marina Del Ray location while "The Mystery of Senator Payne" was at Corinth spot. We also played Grandma's Masterplan at the Melrose location which was one of our favorite escape rooms of all time. We love tangible puzzles and beautiful set designs but we're aware that this alone doesn't make a great room.

June 27, 2017

Cross Roads: The Hex Room & Funhouse (Anaheim, CA)

What a bunch of clowns
Crossroads Escape Games is consistently the number one recommended escape room company in Southern California and I put this location on our "must do" list for our Los Angeles/Anaheim trip. "The Hex Room" in particular, has a reputation of being a solid room with a strong storyline and immersive theme. "The Funhouse" is known to be a fun room, although better suited towards a younger audience. From their site:

The Funhouse: "Come one, come all! Step right up and see if you have what it takes to become a magnificent magician! In this room filled with trickery and illusions, you and your team will be put to the test. Work to beat the clock as you search for clues and solve mind boggling puzzles in a topsy turvy experience of a lifetime! Now all you need to do is ask yourself, do you have the wits of a magician?  Or are as clueless as a clown?"

The Hex Room: "Can you survive a horror film? This murderous horror movie fan wants to watch you try. Each player will take a quiz before the game to find out which character they are: The Nerd, Virgin, Jock, Rebel, Prom Queen, or Detective. Your team will be divided up into separate rooms where you must work individually and as a team. Not only do you need to escape, but you must also survive! Who will live? Who will die?​"


June 22, 2017

60out: Grandma's Masterplan (Los Angeles, CA)

This room is gold!
As we head towards the 80 games played mark, we become more appreciative of new themes. Given that a handful of themes (prison, bunker, lab, serial killer, castle...) seem to make up 90% of the market, it's not easy to find something vastly unique out there. Via word of mouth, we heard some good things about 60out's "Grandma's Masterplan" and the scenario looked different enough for us to put this on our "must-do" list for our LA trip. From their site:

"The story begins when your granny suddenly disappears without notice. No one has a clue where she is, but one day you come across a letter in which your grandmother reveals a secret about her inheritance. All you have to do is to go into her house and find it -- simple, right? We'll see about that."

June 20, 2017

The Basement: Boiler Room (Los Angeles, CA)


The Basement's "Boiler Room" was a 35 minute escape room and the last of the three scenarios we played at this highly talked about location. "The Study", which is their latest room, is currently one of our all-time favorite escape rooms and since the Las Vegas location didn't have the Boiler room, we ventured off to play it at the Sylmar location near Los Angeles.

The Boiler Room was physically confined. The max of four players would make it really uncomfortable and claustrophobic for a lot of people. Playing in such close quarters with strangers would also be equally awkward but we were lucky enough to only be a party of two.

Quadra: Remote Chance, A Cinematic Escape (San Jose, CA)

A fun and unique experience with a great group!
After enjoying "The Time Travel Lab" at Quadra, we decided to try out their latest game, "Remote Chance". While this wasn't a SCRAP game (Quadra created their own) there were definitely influences in terms of style. Triggers were all done via in-game actors and the interaction was actually quite unique and creative.

Of course, the success rate was low, somewhere in the single digits and typical of a SCRAP-like game. We were in a public room and somehow they booked over the max of 12 players (there were 13). Our theory was that the group prior to our timeslot didn't have enough people so they put them with our timeslot. A bit underhanded as they didn't think to ask us beforehand about it. The story was as follows: 

"Remote Chance is the latest movie from the great director Alan Smithee. It was unfortunately rushed through production and had a poor theatrical release. Alan Smithee decided to make a director's cut of his movie but passed away before he could finish. Luckily, he did leave behind clues in his office for someone to take up his work to complete filming and creating that director's cut."

June 15, 2017

Omescape: Sorcerer's Sanctum (San Jose, CA)

It took some veteran escape roomers (+ a relative newbie) to escape this challenging room!

Omescape's latest room, "The Sorcerer's Sanctum", was located in the same facility that has Pandemic and Dark Altar. Sorcerer's Sanctum was a polished game with automated puzzles and also one of the most challenging games, in a good way, at Omescape. We were the 67th team to play the game and only two had escaped so we knew this would be a challenge. The story was as follows:

"You and your friends have accidentally stepped into a house occupied by great magicians. Your team work will be crucial in helping you pass through a series of magical puzzles in order to escape from the spell in time!"

This escape room starts off with the team split into two rooms and while there wasn't that much in each room, they were sufficiently challenging enough to occupy both groups. As the game progressed, there were some fun reveals and some not so obvious puzzles that we could see people having a hard time with. While not totally unfair, you do have to pay attention to detail (surprise!) or risk being stuck on some riddles.

June 11, 2017

Quicksand Escape Games: The Diner (San Diego, CA)

When you run out of props and use a chair as a decorative element
Quicksand's "The Diner" room had a unique diner (surprise!) theme which was refreshing to see. The decor, down to all the furniture, was spot on and there were some awesome elements that perfectly utilized good old fashioned props. There was a nice mix of fair puzzles that blended in well with the surroundings and storyline. The story was as follow:

"After a wild night at a mob bar a few decades ago, you took up with the wrong crowd and now you find yourself about to rob the local diner.  This isn't your first gig and you're hoping it won't be your last.  The boys didn't give much detail, but said the prep work is all set; just be in and out in less than an hour.  If you can pull it off, you'll be in the "Money Honey".  On the other hand, if you mess this one up, you'll be writing your own version of "Jailhouse Rock", ya dig?"

June 6, 2017

Unlockables: The Informant & The Escape (San Diego, CA)


This post was written by Mio! The Unlockables is a relatively new set of rooms in San Diego with a very friendly owner/operator who is himself very well versed in playing escape rooms (+100 rooms). He actually took over part of the space from a previous operator so his own "The Escape" room was added in addition to the existing "Informant Room". As a result, the Informant Room makes for a pretty good introduction room for beginners, but will likely be a breeze for more advanced players. Even though it was your typical investigate a murder scene setting, it still was an above average game. "The Escape" room, on the other hand, is a great deal more immersive and challenging – one that our crew enjoyed a lot and kept us well occupied.

June 5, 2017

Steal and Escape: Mysterious Stranger (San Diego, CA)

We saved America!
Steal and Escape's Mysterious Stranger was highly recommended by everybody as a "must do" room in San Diego. Located south of San Diego in National City, we made the trek to see what this room had to offer. The story was centered around breaking into some random dude's home in order to either save or end America as we know it.

The room had above average decor and there were a lot of things to solve. There were a few crafty puzzles that were quite fun and we appreciated them a lot. We also liked the heavy searching element of the game as that's exactly what we like to see in a escape room. The weird part about the room was that there were bottlenecks that made it hard to move about the space and we were constantly bumping into each other with four players in the game.

May 31, 2017

Escape Era: Deja Vu (San Diego, CA)

The Mad Scientists are at work again
Escape Era, a newish location without many blogger reviews, was located a little out of the way, north of downtown San Diego. The story for their only room, "Deja Vu", was as follows: "It feels like you've been here before, but you can't remember. Can you solve the mysterious case of Deja Vu?". The theme of losing your memory and trying to figure out what happened was rather common but Escape Era did a good job in making their room a lot of fun. 

May 14, 2017

Real Escape Game (Quadra): Escape From The Time Travel Lab (San Jose, CA)

We're going back to the future...with a chicken
SCRAP's reputation precedes them and while we were not the biggest fans of their style, (heavy pen and paper puzzles, low tech, crosswords, illogical final riddle), we read that this was SCRAP's best room from another trusted escape room enthusiast, Will, at EscapeRoomTips. Three of us signed up to play in a public room and ended up with a group of eight teenagers. We knew this would be a tough room given that the success rate was 7% (pretty low compared to most which are 20%-30%) and that we were in a mixed group. The story was as follows:

"You are trapped in the mysterious laboratory, where it has been said, they study time travel...You wonder if they were able to make time travelling true… If you cannot find the key to open the exit, you will drop into the spatiotemporal distortion and not able to return to this world again. Will you be able to escape from the time travel lab?"

May 10, 2017

From Game Design to Escape Room Design: Richard Thames Rowan - Epic Team Adventures (Seattle, WA)

Richard Thames Rowan (left)

We had the pleasure of meeting Richard Thames Rowan while on our Seattle trip in April. We wanted to know what goes on in a game designer's mind and the background behind creating an escape room. Richard has helped design quite a few rooms at Epic Team Adventures with his latest project being the one day (May 20) game of Scotland Yard: The Baker Street Affair in Seattle, WA.

What is your profession?
I have been a game designer and producer for the last 20 years. I have worked for Wizards of the Coast, Microsoft Game Studios, Gazillion Entertainment, and Glu Mobile over the years as well as run my own companies. I’ve worked on over 50 titles including everything from massively multiplayer games to casual web and mobile games. For the last few years, I have been teaching game and user experience design at DigiPen Institute of Technology, one of the top-rated game design universities in the country.

About 15 years ago, I started designing puzzles for the annual Microsoft Puzzle Safari, an annual letterboxing-style event hosted on the Microsoft campus. From there, I branched out to start designing puzzles for other large scale events like Microsoft Puzzle Hunt (~1000 people) down to small birthday and corporate events, and even private commissions for weddings or private parties.

How did you get into designing escape rooms?
As I mentioned, I started designing puzzles and puzzle events years ago, so when my twin brother and other friends of mine started Epic Team Adventures in 2016, they asked me to help design some of their rooms. I helped build Vault of the Volcano God and The Sparrow Files, constructing furniture, building a lot of props, and contributing to the puzzle design.

What was the first escape room you designed and how was that experience?
The first room that I designed as the lead designer was a six-episode room called Alchemy Arcana. I spent multiple months designing this room and pushing the development of the technology when it became clear that it was going to take a lot more technology research to make that room a reality. As a result, I shifted my efforts to a simplified design that mostly used technology that we already knew how to build. In about three months, we were able to finish this room, Quest for Excalibur, which despite its straightforward design, I am happy to say has been very well received. Next, I designed the follow-up episode for Storybook Legends set in the same physical space, The Raven and The Red Death.

I’ve learned a lot of lessons along the way about what makes an engaging escape room. A lot of people say that “games are only good if they have multiple physical rooms”, but I think that is a somewhat simplistic perspective as a designer. A more nuanced statement would be that escape rooms derive a lot of their enjoyment from a sense of discovery. Obviously, multiple rooms are an obvious way to deliver on that sense of discovery, but I’m very interested as a designer in finding new ways of delivering on that sense of discovery. Without spoiling anything, The Raven and the Red Death has one of those methods, but we have several more very interesting ideas that we still want to explore in future episodes and rooms.

How long does the process take to design and create an escape room? How many people do you work with?
Well, it really depends. I’ve created a 15 minute escape room in a single day for the Extra Life charity event we ran, and that was just my twin brother, Jesse McGatha, and I doing everything. We received our theme at 6:30 in the morning and had to design and build the entire room in a hotel ballroom including certain mystery ingredients by 9:30pm that night. We spent the next 3 hours designing the puzzles, 6 hours shopping for materials, and the final 6 hours in production.

For a normal room, I’d want one to three months of concept and design time, followed by one to three months of production. I think Quest for Excalibur was three months and The Raven and the Red Death was four. For those rooms, I had four to six contributing designers that designed some individual puzzles based on my direction, a general contractor for building out the room, a couple technology guys building all the technology and programming the applications, and half a dozen production assistants that helped me produce all the props. We had an artist come in to paint the room, another artist produce the marketing material, and a webmaster to create and manage the website. All told, it was about a dozen people, though many of those were only involved part time at different phases of the project.

What are some of the top escape rooms you have played outside of ETA?
I’ve mostly played rooms in Seattle, though I did get to play a few in San Francisco the last time I visited there. I’m hoping to start doing more “escape room vacations” over the next year or two, though! I think my two favorite escape rooms outside of ETA are Locurio’s The Vanishing Cabinet in Seattle and EscapeSF’s Blind Tiger in San Francisco. I’ve heard fantastic things about Palace Games’ rooms in San Francisco, so I’d really like to check those out. Later this summer, I’m planning to do a “weekend escape” trip by driving up to Vancouver, B.C. and checking out every escape room I can along the way.

What is the funniest or most interesting thing you have seen in an escape room?
Well, I’ve been watching the Escape! series by Geek & Sundry on YouTube, and I’d have to say the funniest/most interesting thing was watching the Escape the Evil Sorcerer’s Lair episode for the first time about a week ago. As I mentioned, I designed a room called Alchemy Arcana last year, and it was interesting how eerily similar their room was to my design. It wasn’t exactly the same, of course, but a lot of the key prop elements had a striking resemblance to what I had designed. The interesting thing to me is how certain puzzle ideas naturally lead to certain tech solutions or are constrained by the needs of the technology such that you end up with some very similar designs completely independently. Thanks to an off-hand comment one of the actors made about one of the props, I was able to completely reconstruct the hidden technology that they used because that prop feature is exactly like the physical feature on one of my puzzles in Quest for Excalibur.

If you had no constraints, what kind of room would you design?
I would design a whole island with an entire house and grounds full of magical things, kind of like a cross between Harry Potter and Spiderwick Chronicles! People would buy tickets for the entire weekend and attempt to solve the mystery of the island before the end of the weekend while staying as guests in the mansion.

What do you do like to do outside your professional life?
In my free time (ha, what’s that?), I like reading, playing games, playing escape rooms/puzzle events, solving puzzles, and sailing. I read many different genres of books, including science fiction, fantasy, general fiction, mythology, history, and transdisciplinary non-fiction like Guns, Germs and Steel or 1491. I have a collection of about 500 board games (mostly European style) that I’ve been collecting since The Settlers of Catan was first published in the United States in 1995. I also have a huge library of roleplaying games and supplements. Seattle and the Puget Sound is one of the best sailing destinations in the United States, especially if you don’t mind a little rain.

Favorite games (video, board games, any type...)?
Wow, this one is tough, because there are so many games that I love. In general, I love roleplaying games or any game with a strong narrative, turn-based strategy games, and puzzle games. Some of my all-time favorite video games are Myst, The Fool’s Errand, The Witness, and the Assassin’s Creed series. For board games, my favorites are probably Carcassonne, Catan, and Ticket to Ride (along with the many variants). Netrunner is my favorite trading card game, which is also a game that I got to work on during my time at Wizards of the Coast.

Favorite movies and TV shows?
My favorite drama movies are American Beauty, Fight Club, Hunt for Red October, and National Treasure (so lame, but scratches that puzzle itch!). My favorite comedies are Grosse Pointe Blank and Secret of My Success. I like a lot of TV shows, including Game of Thrones, The Newsroom, House of Cards, The Expanse, and my most recent obsession of Mr. Robot. I cut cable a few years ago, so most of my TV viewing is now based on Netflix and Amazon Prime.

Red pill or the blue pill?
Red pill all the way! I love Wonderland, and as a designer, I’m wired to look for the true nature of the world.

Thank you for your time Richard!
Randy