|The Mad Scientists are at work again|
May 31, 2017
May 14, 2017
|We're going back to the future...with a chicken|
"You are trapped in the mysterious laboratory, where it has been said, they study time travel...You wonder if they were able to make time travelling true… If you cannot find the key to open the exit, you will drop into the spatiotemporal distortion and not able to return to this world again. Will you be able to escape from the time travel lab?"
May 10, 2017
|Richard Thames Rowan (left)|
What is your profession?
I have been a game designer and producer for the last 20 years. I have worked for Wizards of the Coast, Microsoft Game Studios, Gazillion Entertainment, and Glu Mobile over the years as well as run my own companies. I’ve worked on over 50 titles including everything from massively multiplayer games to casual web and mobile games. For the last few years, I have been teaching game and user experience design at DigiPen Institute of Technology, one of the top-rated game design universities in the country.
About 15 years ago, I started designing puzzles for the annual Microsoft Puzzle Safari, an annual letterboxing-style event hosted on the Microsoft campus. From there, I branched out to start designing puzzles for other large scale events like Microsoft Puzzle Hunt (~1000 people) down to small birthday and corporate events, and even private commissions for weddings or private parties.
May 8, 2017
We finally got around to playing Palace Games' original game, "The Great Houdini Escape Room". We played "The Roosevelt Room" last year and despite the puzzles being average, the automation and grand reveals were enough to hype us up for their first room. We knew that The Houdini Room would probably be less advanced as it was older but we had to experience it for ourselves.
The storyline has Houdini building the world's first escape room a century ago and he challenges eight innovators to escape the room. These innovators include famous icons such as Thomas Edison, Alexander Graham Bell and Charlie Chaplin. There was quite a lot to do so eight is a reasonably good number of people to take on the tasks at hand.
May 5, 2017
"The Sparrow Files" was the third room we played at Epic Team Adventures (ETA) and this was more like a traditional escape room rather than a quest or a puzzle intensive session like ETA's Storybook Legends. The scenario from their site says you "will be immersed in the most enigmatic cases of P.I. Carmen Sparrow: collecting information from various sources, examining evidence for clues, investigating every suspicious detail, and racing against time to foil the evil plot". This film noir theme takes place all in one room so it's good to know this before hand to set expectations. I was debating whether saying if an escape room didn't have extra rooms was a spoiler, as it was not obvious this was the case for this game, but I feel knowing this before hand would make the experience better so, in my opinion, this is the opposite of a spoiler.
The set and the story were great and highly immersive. The familiar narration of the film noir genre was present and the look and feel of everything was spot on. The puzzles were a mix of paper puzzles and tangible elements and the storyline was quite important in this game. We enjoyed the automation of the reveals and the overall mood of the room.
May 3, 2017
|As Michael would say "FOR FREEDOM!"|
ETA Story Book Legends adventures consists of two scenarios: “Quest for Excalibur” and “The Raven and The Red Death”. They were created in that order, so naturally we played them the other way round, because we’re funny like that.
May 1, 2017
|We made Mummy proud|