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Odeon of Herodes Atticus (Not an escape room but a beautiful Roman theater you should see) Athens had the highest amount of world class game...

Showing posts with label Lab Theme. Show all posts
Showing posts with label Lab Theme. Show all posts

July 28, 2019

Locked In Edinburgh: The Cutting Room (Edinburgh, Scotland)


After attending our first cèilidh (KAY-lee, traditional Scottish line dancing), we of course decided to play a few escape rooms. One of the most recommended rooms for the area was "Locked In Edinburgh" which we didn't know much about but were happy to check out their latest game, "The Cutting Room". From their site:

"In 1987 a series of bizarre murders plagued the city of Edinburgh. Over a span of a few months, 6 victims were found in various closes in the city.

The victims were all male, in good physical condition and in their twenties. When dissected it was clear they were all missing an organ but a primitive replacement was found in it’s place.

Just as swiftly as they had started the murders stopped.The police never found out who was behind it all and eventually gave up the case after years of searching.

But last night there was an unexpected development in the case, 5 new victims. we don’t know why he’s back, why he’s taking organs but let’s be clear. If we don’t find the missing organs in the next hour 5 men will die. We’re counting on you."

Set Design, Technology & Puzzles 

Locked In Edinburgh was located in a former university and the game we played was also a former laboratory used by the school. It was such a unique feeling to walk through the lobby, which felt just like my old university, and to walk across "campus". This all somehow made the setting feel more authentic and appropriately set up the mood. The game took place in a spacious lab with some fun elements that we haven't really seen in the past (and we have played in a lot of lab themed rooms).

Puzzles could be solved in parallel and this was perfectly suited for larger groups. There were many lab gadgets and related info in the room, which at times could be interpreted as red herrings. The game flowed nicely and the puzzles built up into unlocking the five missing organs.

All the rooms we played in Scotland seemed to be of the older generation in that padlocks were  abundant and perhaps a little over relied upon. While padlocks were also prevalent in The Cutting Room, there were some clever ways to recover some of the missing organs which we thought were pretty funny.

Memorable Moments 

The unlocking of each organ included props integrated with authentic medical school material and we had some funny moments figuring out how to use them.  The finale was great, with some heart pumping elements that left us in panic!

Room For Improvement

The hint mechanism was thematic, so we really enjoyed it but we felt that hints were far and few in between, even for our team which did not go hint heavy. Perhaps this was by design (they give you hints rather than you asking for them) and also country specific as Scottish games had much lower success rates compared to Spanish or German ones where they make sure everybody gets to the final puzzle.

Overall Thoughts

The Cutting Room was a standout for the Scottish market. The set utilized a former laboratory which made the atmosphere that much more immersive. There were plenty of puzzles to go around and be prepared to work fast!




  • Set design: Fine, setting in a former university makes it special
  • Difficulty: Difficult
  • Price: 60£ -110£/team
  • Number of players: 1-10, (we recommend 3-4), public
  • Duration: 60 minutes
  • Overall Rating: ★★★★
See their website here: https://www.lockedinedinburgh.com/

Disclosure: Locked In Edinburgh graciously comped this game

October 29, 2017

Get The F Out: The Virus (Los Angeles, CA)


Get The F Out: Dab Best!

"Get the F Out" states on their website that they offer "Virtual Reality that will blow you away". We decided to try out their game, "The Virus", late on a Thursday night and as a duo, we weren't sure what to expect given it was an eight player room. From their site:

"A deadly virus has ravaged the planet.  Join a team of top scientists and descend hundreds of feet to a military laboratory below.  There you must discover an antidote and save the world. But be careful not to set off the computerized decontamination system or you may be smashed flat by the slowly moving laboratory walls."

While there are a LOT of lab themed escape rooms out there, there are some unique elements at GTFO that were fresh and exciting. There was an Easter egg and I feel all rooms should have this as it makes the game more special for those who have extra time to spare. Given we were only two, when I saw the lab my initial thoughts were "we're toast, there are a LOT of locks in this room"...

May 31, 2017

Escape Era: Deja Vu (San Diego, CA)

The Mad Scientists are at work again
Escape Era, a newish location without many blogger reviews, was located a little out of the way, north of downtown San Diego. The story for their only room, "Deja Vu", was as follows: "It feels like you've been here before, but you can't remember. Can you solve the mysterious case of Deja Vu?". The theme of losing your memory and trying to figure out what happened was rather common but Escape Era did a good job in making their room a lot of fun. 

March 20, 2017

Quandary: Runaway Train & Locked In Dead (Roseville, CA)

Runaway Train (left) & The Locked In Dead (right)
[Updated June 2017] Their new "Runaway Train" room was awesome and there were a lot of great puzzles that were new to us. The physical space was fine for two and I feel it would be cramped if there were any more than four people in the room, let alone eight. The co-founder, Ryan, explained how we solved the room the way he originally intended for it to be solved in terms of team communication. The room was simplified to accommodate the general public. If you ever play the room, you will understand :).

March 6, 2017

Omescape: Pandemic, San Jose (CA)

20 minutes to spare with no hints!
Omescape Pandemic deals with a virus breakout in the sewers and the story gives a slight nod to the 1990's "Teenage Mutant Ninja Turtles" cartoon.  It was one of the most enjoyable room due to the quality of the room designs and seamless automation of reveals. The production value for this room was exceptional and it was also very spacious, probably only second to the Palace Games rooms which are already ridiculously large.